Jim Charne

Of Counsel / LOS ANGELES,

Area of Expertise

  • Interactive Entertainment and Video Games

Bar Admissions

  • Wisconsin, 2010
  • California, 1996
  • New Jersey, 1986
  • New York, 1980

Speaking Engagements

  • Frequent speaker on games, software apps, and tech entrepreneurial start-ups for Practicing Law Institute’s annual Feb-March entertainment law symposium

Notable Accomplishments

  • First President of the Academy of Interactive Arts & Sciences (interactive.org)
  • Established and produced the first three Interactive Academy awards shows, recognizing and honoring the top interactive games.
  • Served as liaison to D.C. counsel representing the interests of the two large talent organizations of the videogame industry in the drafting of an amicus brief filed with the United State Supreme Court in the case of Brown v. Entertainment Merchants Association (564 U.S. 08–1448 (2011) (in which the Court found for the first time that video games were a form of fully protected First Amendment speech))
  • Honored as a “Most Valuable Player” by the International Game Developers Association
  • Honored as an Innovation Fellow by the Innovation Center for Law & Technology of New York Law School

Fun Fact

  • Has eight gold and platinum record awards on his walls, recognizing his early-stage contributions to the musical careers of Cheap Trick, Ted Nugent, and Violent Femmes
  • Was responsible for launching the careers of Boston, Meat Loaf, and the post-Chess Records success of Muddy Waters, at the record company level

Jim Charne

Of Counsel / LOS ANGELES

Jim Charne is a California, New York, New Jersey, and Wisconsin lawyer with a long private and in-house practice history at the intersection of technology, entertainment, music, interactive games and apps, social media, and Internet commerce.  After a first career as a marketing executive and attorney in the music industry, Mr. Charne joined Activision in 1983 when it was still a venture-backed start-up.  At Activision, he produced classic videogames for Atari and Mattel systems, and wrote some of Activision’s very first third party development contracts.  In his private practice, Mr. Charne advises clients in all aspects of entertainment transactions, software technology, interactive games and apps, commercial software solutions, and music related matters.  His experience in computer software, video games, and other technology-based entertainment extends back to the formative days of the category.

Prior to joining Gerard Fox Law, from the time of his California bar admission in 1996, Mr. Charne was a sole practitioner in Santa Monica, CA.

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